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Home Entertainment

Velan Studios expands into Canada to build ‘breakthrough games’

admin by admin
April 29, 2026
in Entertainment, Lifestyle
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Velan Studios expands into Canada to build ‘breakthrough games’
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Chris Kerr,

Senior Editor, News,GameDeveloper.com

March 5, 2026

1 Min Read

The Velan Studios logo overlaid on key artwork for Midnight Murder Club

Logo and key artwork via Velan Studios

Midnight Murder Club and Mario Kart Live: Home Circuit developer Velan Studios has cut the ribbon on a new office in Toronto, Canada. 

The company explained the new location will support its work on original titles and external partnerships. 

Velan is headquartered in New York but is keen to scale to better support a slate of projects being developed internally. 

“At Velan, our goal has always been to make breakthrough games that feel like magic and deliver something that surprises and delights players,” said Velan CEO Karthik Bala, who co-founded the studio alongside his brother Guha Bala in 2016.

“As we continue to grow, we’re excited to bring that mindset to Toronto and collaborate with developers in the area who are curious, thoughtful and passionate about crafting truly special player experiences with us.”

Velan is a member of Ontario Interactive (IO), the not-for-profit trade association formed by and for the interactive digital media industry. Much like its New York headquarters, the company’s new Toronto office will support a mix of hybrid working (three days a week in-office) and onsite roles.

Related:‘We’ve been a little bit too romantic:’ Ustwo CEO says lowering development costs is now paramount

News of the expansion comes around two years after Velan announced plans to lay off 46 workers after an unnamed external partner abruptly cancelled a project.

About the Author

Chris Kerr

Senior Editor, News, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. 

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