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Home Entertainment

Hideo Kojima shares native PC port of P.T., leaving the modder who made it “speechless”

admin by admin
November 2, 2026
in Entertainment, Lifestyle
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Hideo Kojima shares native PC port of P.T., leaving the modder who made it “speechless”
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Silent Hills
(Image credit: Konami)

P.T., the “playable teaser” meant to introduce the world to Hideo Kojima‘s Silent Hills, has been effectively inaccessible since Konami delisted it in 2015. Modder LoreanXavier has created a native PC port of the game that aims to make it playable for modern gamers, and even Hideo Kojima is taking notice.

An article from GameRant covered this PC port of PT a few days ago, which was soon retweeted by Kojima himself – on both his English and Japanese Twitter accounts, even. Kojima constantly retweets fanart and other community celebrations of his games, even those still owned by Konami, but it is unusual to see him acknowledge this kind of port on social media.

“The GOAT himself acknowledged my port,” LoreanXavier says on Twitter (via IGN). “I am speechless.” He adds that seeing Kojima “notice something I’ve poured so much time and passion into genuinely means the world to me.”

While there have been plenty of attempts to port or remake P.T. over the years, this one seems to be the real deal. “This is incredible,” as noted dataminer Lance McDonald explains. “Unlike the previous decade of fan ‘recreations’ of P.T. for PC which always seemed to miss important but minor details, this is (as far as I can tell?) a 1:1 port of the entire codebase. It creates all of the undocumented behavior I know of perfectly.”

The GOAT himself acknowledged my port. I am speechless. Seeing @Kojima_Hideo @HIDEO_KOJIMA_EN notice something I’ve poured so much time and passion into genuinely means the world to me. Thank you so much, and huge thanks to @GameRant for making this moment possible. ❤️ https://t.co/uMsak9P6WvOctober 5, 2026

In essence, it’s a lot like the PC recompilations we’ve seen for older games over the past few years, rebuilding the original console code in a way that actually functions on PC. And, like most of those projects, you need to provide your own copy of the game to work with the port, as none of the original game assets are included here. That’s a key distinction that seems to have helped keep these projects from being assailed by publishers’ lawyers.

“I made this on my own, in my spare time, because P.T. deserved to keep existing somewhere other than on consoles that still have it installed,” LoreanXavier says on the project’s GitHub page. “It plays the whole teaser from the first wake-up to the street, with the voice part included.”

Given the rampant vibe coding that’s been going around the fan dev community, you might want to know whether AI was used here. “I use AI for debugging when I get stuck,” LoreanXavier says. “This project is built on years of experience with P.T. and Fox Engine; I was making shadPS4/ModDB workarounds for the game long before this port. That knowledge makes reverse engineering easier. I’m not blindly vibe-coding a P.T. port.”

Weekly digests, tales from the communities you love, and more

With multiple successful modern Silent Hill games under its belt, Konami is now keen to turn Silent Hill into an annual franchise. The series is more active than it’s been in years, but P.T. remains stubbornly tied to a dwindling number of PS4s, with no way for new players to get in on the action. It’s a notable piece of gaming history, and it’s good to see that fans, at least, are willing to try and protect its legacy.

These are the best Silent Hill games of all time.

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He’s been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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