• About
  • Advertise
  • Privacy Policy
  • Contact
Over View - Your Daily News Source
  • Home
  • News
    • Business
    • Politics
    • Science
  • Lifestyle
    • Food
    • Travel
    • Health
    • Fashion
  • Entertainment
    • Entertainment
    • Sports
  • Tech
No Result
View All Result
  • Home
  • News
    • Business
    • Politics
    • Science
  • Lifestyle
    • Food
    • Travel
    • Health
    • Fashion
  • Entertainment
    • Entertainment
    • Sports
  • Tech
No Result
View All Result
Over View - Your Daily News Source
No Result
View All Result
Home Entertainment

Hallow Blade is like a first-person Greatest Hits of From Software, offering a sunken interconnected kingdom of forests, crypts and castles

admin by admin
July 3, 2026
in Entertainment, Lifestyle
0
Hallow Blade is like a first-person Greatest Hits of From Software, offering a sunken interconnected kingdom of forests, crypts and castles
0
SHARES
1
VIEWS

Feed your sword souls to lift the curse

A gloomy graveyard viewed in first person with a candelabra gripping in the player's right hand, from Hallow Blade.
Image credit: Top Hat

The very best game about being thrall to some uppity claymore is surely Nix Umbra, but Hallow Blade has plenty of promise. In this first-person “dark fantasy action adventure”, you are a woebegone knight who has ventured into a lost kingdom of luminous fountains and sun-spoked forests.

You somehow manage to team up with the titular Hallow Blade, a magical sword that eats souls. Feed it enough of them, and it’ll lift the kingdom’s curse. Or at least, that’s the claim. Something tells me the Hallow Blade might prove the greater of two evils. You also get a crossbow, which doesn’t appear to have any sorcerous properties or ectoplasmic hunger. It just kills things from further away. Consider me Team Crossbow, for the moment.

Hallow Blade – Official Announcement Trailer | Top Hat Studios Spring Showcase 2026

Watch on YouTube

Servitude to ravenous knives aside, Hallow Blade’s greatest strength is surely its huge, “interconnected” world, which does admittedly look like a collage of From Software environments. Those woodlands with godrays so thick you could use them for cover are very Elden Ring, but then you trigger a crumbling floor trap and gosh, we’re in Tomb of the Giants all of a sudden. There’s a square stone keep that reminds me of Sen’s Fortress, and a lowering city of gaslight and spear-top fencing that evokes Bloodborne‘s Yharnam.

I suspect I’m only revealing how much Fromsoft’s labours live rent-free in my head, and in any case, I’m not complaining: these are gorgeous, withered places. In terms of traversal, you’ll be doing some giddy parkour platforming – with arrowfire that makes me think yet again of the Silver Archers in Anor Londo – and also using a grapple to airstrike Nito-ish skeleton creatures, whose torsos consist of lumped-together skulls. Genuinely, it looks like some overeager cannibal asphyxiated after trying to chug a dozen human heads at once. Slow down, Rodney!

The combat seems sturdy – parry, strafe, swing, backpedal, with magic rings helping to “define your playstyle” in unspecified ways. I’m a little underwhelmed by the enemy designs. There’s a burning dog and a molten hump of a boss who swings bits of building at you, plus the regulation relatively normal-looking human duellist who is probably way harder to kill than the first two. Still, I don’t mind the dogs being boring as long as the views from the parapet are fine.

“Master navigating the underworld by exploring utility-gated areas using your equipment, abilities, and weapons,” the Steam page comments. “Discover shortcuts and restore broken clocktowers to build a network of fast-travel destinations.” The developer is Xekvera, with Top Hat Studios recently announced as publisher, and there’s no release date yet. If you want a non-Souls parallel, the architecture and geography here aren’t leagues away from Dread Delusion.

Read More

Previous Post

Hyke: Northern Light(s) free A Witch’s Chill Time update is set to come to mobile

Next Post

Creating the next generation of beverages: 3 top tips for brand builders

Next Post
Creating the next generation of beverages: 3 top tips for brand builders

Creating the next generation of beverages: 3 top tips for brand builders

  • About
  • Advertise
  • Privacy Policy
  • Contact

© 2026 JNews - Premium WordPress news & magazine theme by Jegtheme.

No Result
View All Result
  • Entertainment
    • Entertainment
    • Sports
  • Lifestyle
    • Fashion
    • Health
    • Travel
    • Food
  • News
    • Business
    • Politics
    • Science
  • Tech

© 2026 JNews - Premium WordPress news & magazine theme by Jegtheme.