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Home Entertainment

Dead by Daylight studio Behaviour Interactive confirms layoffs

admin by admin
June 27, 2026
in Entertainment, Lifestyle
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Dead by Daylight studio Behaviour Interactive confirms layoffs
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Chris Kerr,

Senior Editor, News,GameDeveloper.com

April 22, 2026

1 Min Read

The Behaviour Interactive logo overlaid on a photograph of a company office

Image via Behaviour Interactive

Dead by Daylight developer Behaviour Interactive has laid off an undisclosed number of employees. 

A company spokesperson told Game Developer the Canadian studio has eliminated some roles with demand for mobile and casual external development projects in decline.

Behaviour has previously worked with notable partners such as NetEase Games, Disney, Nintendo, EA, and Tencent.

“A portion of Behaviour Interactive’s business has traditionally focused on external development partnerships. In recent months, demand for mobile and casual external development projects has declined,” explained a Behaviour  representative.

“As we conclude our remaining engagements and do not foresee comparable opportunities in the near term, we have made the decision to part ways with some colleagues. Those decisions are never easy, and we are grateful for the contributions of the affected employees, who have helped shape Behaviour and support our partners over the years.”

Related:Inside Skybound’s video game strategy ft. David ‘DA’ Alpert and Jon Goldman

The news comes less than a month after Behaviour acquired 7 Days to Die developer The Fun Pimps for an undisclosed fee. It also follows the closure of Behaviour subsidiary Midwinter Entertainment in 2024.

As of March 2026, Behaviour employed roughly 1,200 people across its headquarters in Montreal, Canada, and other offices in Vancouver, Toronto, Rotterdam, and the United Kingdom. 

The company’s flagship Dead by Daylight franchise has amassed over 70 million players globally since launching in 2016. 

About the Author

Chris Kerr

Senior Editor, News, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. 

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